Zealot.
These shots were completed for Ridley Scott's 2014 TV series Halo: Nightfall.
They were all about clean up. The live action plates were shot with a lot of tracking markers and a stand in actor walking around on stilts whilst holding a fluorescent tube. It soon became clear that the CG Zealot would not fully cover the actor and that the animators would be severely restricted by having to do so, so the decision was made to remove him.
A number of techniques were used to remove the actor and the clean up was extremely challenging due to the ever changing/moving light direction and position.
The CG Zealot was added to the shots and I used the various AOVs passes to adjust the colour of his skin and armour, grade his specular highlights and boost and add glows to his sword and armour lights.
Zealot.
These shots were completed for Ridley Scott's 2014 TV series Halo: Nightfall.
They were all about clean up. The live action plates were shot with a lot of tracking markers and a stand in actor walking around on stilts whilst holding a fluorescent tube. It soon became clear that the CG Zealot would not fully cover the actor and that the animators would be severely restricted by having to do so, so the decision was made to remove him.
A number of techniques were used to remove the actor and the clean up was extremely challenging due to the ever changing/moving light direction and position.
The CG Zealot was added to the shots and I used the various AOVs passes to adjust the colour of his skin and armour, grade his specular highlights and boost and add glows to his sword and armour lights.
Finally, I created the sword gouge effect on the wall and added some dust elements that I found in the elements library.