Outlander
       
     
Outlander
       
     
Outlander
       
     
Outlander

Palace of Versailles

This series of shots was completed for the STARZ network's fantasy time travel drama 'Outlander'. 

Due to filming restrictions the series makers were unable to shoot at the real Palace of Versailles. Our challenge was to make a rainy car park in Scotland convincing look like the real palace around the year 1745.

The live action plate was shot using a green screen background and painted green tarmac. Many different keying techniques were required to produce a good matte. Fortunately I had some help rotoscoping the horseman in the areas where they were not covered by the green screen. However, lot of additional work was needed to rebuild the edges of the actors and remove any trace of the original background showing through.

The palace and gates were 3D renders created using photogrammetry. Additional AOV passes were supplied in order to add directional lighting, reflections and specular hits. Matte passes were also supplied so that the different materials such as the roof, brickwork and gilding could be individually graded and tweaked.

Some of the live action actors were repositioned to help with the composition and extra soldiers were keyed from supplied green screen footage and placed around the palace doors.

Finally, I was able to salvage the actor's shadows from the original plate and then add some depth hazing and light wrap and other optical effects such as chromatic aberration, halation and vignetting etc.

Outlander
       
     
Outlander

Palace of Versailles

This series of shots was completed for the STARZ network's fantasy time travel drama 'Outlander'. 

Due to filming restrictions the series makers were unable to shoot at the real Palace of Versailles. Our challenge was to make a rainy car park in Scotland convincing look like the real palace around the year 1745.

The live action plate was shot using a green screen background and painted green tarmac. Many different keying techniques were required to produce a good matte and additional rotoscoping was needed to keep the actors that were not covered by the green screen.

The palace was created using photogrammetry and additional AOV passes were supplied in order to add directional lighting, reflections and specular hits. Matte passes were also supplied so that the different materials such as the roof, brickwork and gilding could be individually graded and tweaked.

Extras and soldiers were keyed from supplied green screen footage and used to dress the empty spaces of the palace courtyard.

Lastly, I keyed and added back in the shadows from the original plate and then add some depth hazing and light wrap and other optical effects such as chromatic aberration, halation and vignetting etc.